This article will define what augmented reality is, how it differs from virtual reality and how it can be used in education to improve the learning experience.
What is Augmented Reality? How is it different from Virtual Reality?
Augmented Reality (AR) can be described as a technology that overlays digital projections onto objects in the real world. Images, sounds, and videos can be seen or heard when devices such as smartphones are aimed at target images. Some common examples you may have seen before are Pokemon GO and the filters used in Snapchat. This is in contrast to virtual reality (VR), which creates an entirely digital world separate from the surrounding environment.
Benefits of Augmented Reality in Education:
The COVID-19 pandemic has thrown into sharp relief how inefficient passive learning can be, particularly in online learning environments. Augmented reality allows students to become active participants, rather than merely spectators. AR technology also enables students to visualize concepts that would be difficult to explain in words or static diagrams. AR has the potential to improve learning in many areas, including design and technology, architecture, science, math, chemistry, visual arts, history, and geography, to name a few. This article provides in-depth details about how teachers can incorporate augmented reality in the classroom.
How our app differs from other AR apps:
Unlike many of the AR apps available today, Sentiful does not require a desktop program to create AR content, saving teachers and students time. On top of this, Sentiful allows users to create their own content, unlike many of the apps shown above, which are limited to only one type of AR experience. For example, an AR app that visualizes the solar system can only serve that function.
Examples of Educational Augmented Reality Apps:
Anatomy AR App – Visible Body
Mathematics AR App – ARMath
Visual Arts AR App – ARTIVIVE
History AR App – Fectar
Want to download our free app? Get it here.